

So I’m completely out of the loop and the article wasn’t clear on why there’s apparently a mad rush to transfer servers. New update? New servers? Anyone in the know?
So I’m completely out of the loop and the article wasn’t clear on why there’s apparently a mad rush to transfer servers. New update? New servers? Anyone in the know?
Sure, but also having non-instanced housing heavily favors those with more time and/or money. I played Arche Age during its initial launch, but I had to work during the time they released housing plots. By the time I was able to log on, the only available plots were out in the middle of nowhere, which sucked with the limited fast travel options. You also have FFXIV with its instanced housing districts, where on many servers, good luck trying to get a plot. Sure, you could join a FC who has a house and claim a room, but that’s pretty lame compared to being able to design the whole house + surrounding yard.
It doesn’t matter how bad it was, it doesn’t justify or excuse the shithead behavior a lot of players are directing at individuals who worked on the game. As I stated in another comment, there’s a difference between saying “this game sucks” and personal attacks on individuals.
There’s a difference between being unhappy about a game and making your voice heard to the studio/publisher responsible, and singling out individuals who worked on the game to harass. This happens a lot with voice actors being targeted because people don’t like their performance, despite them just doing what the voice director told them to do.
There’s also a difference between saying “I don’t like ____” or “this game sucks” versus “I’m glad you got laid off, serves you right” or straight-up death threats. Just like the VAs, the development staff were working at the direction of the lead/director, who were possibly working at the direction of the publisher, so directing vitriol towards individuals is likely not productive, on top of being cruel. You are certainly allowed to make your opinion heard, but don’t be an asshole about it.
I tried it at one point before trying any Monster Hunter games, and I found it really boring. I was legitimately getting drowsy when fighting the second monster and found it much easier to just chug a potion, rather than try to dodge its attacks. Monster Hunter World, on the other hand, was exhilarating from the first large monster you hunt. So… did Dauntless get better as you progressed?
I think as long as these extra packs don’t replace work done by the devs on staff, it’s fine. Here are some things to consider:
I used to play Warframe, and the studio, DE, would regularly add skins that were designed and voted on by the community. The studio still produced their own cosmetics, so it was cool to have additional skins and also support designers in the community. Ultimately, I think we should look at these on a case-by-case basis, as we’ll probably see some studios doing it “right”, while others may lean a little too heavily on modder work.
I agree with that. I think it’s time for Terror-Billy to go on a rampage again.
Hmmm, reinstalling Wolfenstein doesn’t sound too bad.
5 years later after the contract is up…
The game downloads a patch that replaces Nolan North or Jennifer Hale or whoever’s voice with Microsoft Sam.
That’s fair. My Steam Deck doesn’t get much use, so I was wondering if there was some angle I wasn’t considering.
How can a game just be better on a handheld? That sounds highly subjective.
As of 2021, Valve employees made roughly $430K-4.5M, depending on role. Not bad, considering the average salary in WA is around $58k.
Source:
https://www.theverge.com/2024/7/13/24197477/valve-employs-few-hundred-people-payroll-redacted
I haven’t played RoR1, but loved RoR2, but I also tend to prefer 3d games over 2d. I haven’t played since the latest xpac, so I don’t know if they fixed the things they broke or not.
This is more of a “scummy business” article than an “Epic bad” article. The directors in question were sitting on the boards of both Epic Games and Tencent. This was seen as an issue because while Tencent holds a minority share of Epic, they also completely own competitors, such as Riot.
I don’t really buy youtuber merch, but I bought a couple things from GN after their investigative work with the latest Asus warranty debacle. Excellent channel and Steve and crew deserve all the support they can get.
There’s a local barcade that’s good times. You get to drink local craft brews and play arcade games and pinball. They had Time Crisis 2 last time I was there.
As far as light gun shooters, your best bet is probably VR. I can’t personally make any recommendations though, as I don’t have a headset.
It was certainly there, but more common in cooperative games. Also, Overwatch is/was particularly infamous for its toxic community. While I didn’t play them myself, I’ve heard a lot of stories from competitive games back in the day where you could host your own lobby. Being a shithead back then could get you banned from any number of private communities, so you needed good behavior if you didn’t want to be an outcast.
This was me, too. Over the past few years, I noticed I was having less and less fun with games, and was getting bored with them more quickly, even good ones that are right up my alley. I ended up starting a new hobby (gunpla) and couldn’t be happier. I still game some, but only a small fraction of what I used to.
Maybe I’m weird, but I prefer the Joycons over any other Switch controller I’ve tried, including their Pro controller. It is SO NICE to be able to position my hands wherever I like, to the point where holding a standard controller basically feels like handcuffs. Even using my Xbox controller on pc feels bad in comparison. Also worth noting that 99%+ of my play time is docked.
The best defense is a good offense. Enemies can’t hurt you if they’re dead.
The other side of that coin is dead dps is no dps. If you can’t survive, you need to learn mechanics and/or adjust your build so you can survive better.
Keeping both of these lines of thought in mind, offense usually wins out over defense because killing faster results in more enemies dying, faster clear times, and bigger numbers, which most people tend to prefer. Defensive stats/skills lose value when they’re not being used, where offensive stats/skills always have value.