Granted, Entropy 4 can just give someone a disease, so Jesse is overcomplicating the matter and I really don’t think this oculd be anything but Vulgar Magic, but…
Granted, Entropy 4 can just give someone a disease, so Jesse is overcomplicating the matter and I really don’t think this oculd be anything but Vulgar Magic, but…
Nothing about my argument goes against creativity.
It just goes against players who think they can outsmart a DM by rules lawyering. Especially by some “hack” they found online that could “totally do OP damage and is completely RAW”.
In fact, it being at the grace of the DM is actually more creative, since you aren’t bound by rules.
And to top my argument off, the most important rule in the DMs guide is the first one: Page 4 of the Dungeon Master’s Guide: