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Cake day: June 12th, 2023

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  • Harold “Wisconsin” Johnson is the answer to your question.

    Actually got to meet him this past Sunday in Lake Geneva, WI at the “Dreams and Nightmares” Convention put on by the Wisconsin Historical society. Also got to meet Tom Wham, who is the original artist for many creatures in the original Monster Manual including the Beholder.

    Wisconsin Johnson was hired to to be an editor of the original first edition books. His degree from Northwestern University is listed as a BS in Biology. What that doesn’t tell you is he minored in European and Eastern history. He has extensive knowledge of European, Middle Eastern, Sumerian and Asian mythologies. He used that knowledge to add to the AD&D compendium. He drove a lot of design and content in the 1e days at TSR as he was promoted very quickly after he was hired.

    Also, there is a AD&D Monster Manual II that is even larger than the original.

    As to why he is called “Wisconsin Johnson”. He loves to wear hats, especially at conventions so that people could find him. He settled on wearing a Fedora exactly like Indiana Jones wore. Someone even called him “Indiana Johnson”, but Harold stated emphatically that he was from Wisconsin. So the moniker Wisconsin Johnson was born. Yes, he was wearing his Fedora this past Sunday at the convention I attended.



  • It is a cinematic triumph. Peter Cushing himself called it his greatest role! Well, he might have said that.

    Fun fact that I actually just learned today. The cast made from Mr Cushing’s face for his scene in Top Secret was used by the SFX wizards working on Rogue One to digitally recreate the actor for the movie.

    Imagine that, a casting for a prosthetic made over 40 years ago was used to recreate the image of Peter Cushing so that he could appear as Grand Moff Tarkin again.

    Have to admit, that rather stunned me when I read it.





  • My Friday night group started playing 2024 rules a couple of months ago. Also made the change from Roll20 to Foundry VTT, so it’s been a little bit of a learning curve for the group.

    I absolutely love Weapon Mastery. It’s a mechanic that is long over due. Haven’t been playing long enough to say what could be done better about it, as so far it’s been pretty good across the classes. I play a Rogue Soul Knife and having Vex, in order to get Sneak Attack damage every turn is really effective. Plus, as a Rogue I can use tactics more individualized for my character.

    The lack of flanking giving advantage was annoying… At first. With that said, it has forced the party to actually engage in tactics that didn’t just involve lining up in a row.

    So far so good… Just waiting for everything to go behind multiple paywalls due to Hasbro having a bad quarter. I really tried pushing my group to go to Pathfinder after the License dust up, but was overridden. My group is more important to me than the stupidity of Hasbro, so 2024 is what we play.




  • Commoner Adventurer: All stats are 10. You start the campaign at level 0, no class. Throughout the campaign, the characters attain a class based on their actions.

    Wrong class for the race: Halfling Barbarians, Half-Orc Wizard, etc. This can be a lot of fun, as instead of having an optimized character that can deal a lot of damage, you have to think through things and come up with strategies. I personally have always liked playing characters that are small that have to use their wits to survive in combat. Oh, I like playing a tank once in a while. Currently, I’m in two different sessions. In one, I’m playing a Dragonborn Cleric that has served as the melee support for the party’s paladin. The other session I’m playing a halfling rogue Soul Knife that rides the barbarian into battle. I have a lot more fun with the Rogue.