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Joined 14 days ago
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Cake day: September 4th, 2025

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  • So you just massively showed you have almost no actual knowledge of historical Christian sects.

    Plenty of non-trinitarians sects don’t believe Jesus died for our sins. Some don’t believe Jesus was real at all. Others believe that God and Jesus is the same thing while others believe Jesus was God taking mortal form.

    And plenty of them don’t agree that Jesus even died for our sins.

    Christadelphaisn, Jehovah witnesses, oneness Pentecostals, universalists, to just name a few example of how varied things can be.

    That’s not even getting into old old stuff back around like 300-400CE.

    If there is literally any defining aspect of Christianity is that it never agrees with any other aspect of Christianity. It’s one of the single most fractured religions in our history.

    Also your a God damn moron you ARE using a no true scottsman fallacy. Go read the god damn wiki page on the fallacy. Holy fuck man.









  • And the game is fundamentally not the same with some of those accessibility features enabled. Good on the devs for targeting a wider audience but fundamentally they have different game play experiences.

    Not every designer wants to have multiple experiences in their game. That should be entirely up to the designer and demanding them add entirely new experiences is unreasonable.

    Color blindness support, rebindable controls, subtitles, on screen audio visual cues. There’s plenty of things that can help the disabled that don’t change fundamental aspects of the game. If a developer adds these but doesn’t want to compromise the intended gameplay as they see it then they shouldn’t have to.

    End of the day. It’s art that is being sold to be consumed. If you don’t like the art, then it’s not for you.


  • Disability, accessibility and gameplay accessibility are two different things and should be treated as such. There is also a very hard line between what is possible to help someone with a disability. Enjoy a medium that requires certain minimal physical traits.

    The color blindness deafness rebindable controls as many things that can help the disabled and these should be expected whenever possible. Hell a lot of these are built directly into your operating system and don’t require any effort from a game developer. They just need to make sure not to get in the way of already existing tools.

    But gameplay accessibility is an entirely different beast and even very minimal. Gameplay accessibility can create an entirely new gameplay experience to the point where it’s not the same game. If the developer wants to add those, it should be up to the developer and what they’re targeting, both as an audience and as an artist.

    We should always demand disability accessibility. We should never demand gameplay accessibility.