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Cake day: July 15th, 2023

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  • As a DM, I’m not asking you to act, I’m not asking you to engage in improvisational theater, I’m asking your approach. I mean, I’m a “fade to black” DM when it comes to spicy roleplay, so I probably wouldn’t for the named situation in this meme, but let’s say it’s somehow relevant beyond the laughs of “horny bard”. Are you being cheesy and trying to get the bartender to laugh? Are you trying to be suave? Are you just socially indicating interest and letting the bartender decide what they think of that? These matter for what kind of reaction will come about from either a success or a failure on the roll, and it’s not my job as a DM to decide for you what approach is best for the situation… determining the approahh ch is the game. You can tell me your approach via ACTING! or just by describing it, but I really need to know what your character is doing.

    But really, don’t worry about your own charisma. You don’t need to be suave or charming if your character is. I just need to know what they’re trying to do, not see you do it.


  • Iunnrais@lemm.eetoRPGMemes @ttrpg.networkFix This
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    2 months ago

    I’ve had a concept I’ve wanted to try for a little while for a special type of wild mage, but I’m not 100% sure how to implement it. Instead of wild magic just being a completely random chart of spell effects with no control over what you get, the spell caster would declare what he wants to end result to be… and the DM, or some more limited random mechanism, would choose what spell (of the appropriate spell slot level) might get them closer to that result. If they want to get past an ogre guarding a treasure, they might cast a fireball, or maybe invisibility, or maybe some sort of teleport effect… they all advance towards the stated goal, but without the caster’s control of how, leading to the wild magic feel without the insanity and campaign crushing randomness other wild magic can bring. And there’s still room for some silly danger, as maybe the fighter is next to the ogre when the wild magic chooses fireball.











  • I once had a session that became infamous amongst my group at the time. There was a magic forest that only the elves knew the way through, but no elves had come through for a while. One of the players was an elf, and I had given him a note explaining that there was a path featuring a sequence of specific species of trees, oak then spruce then elder, that sort of thing. He was supposed to go in the direction moss grew on said trees until seeing the new species, then look for the moss again, and so on and so forth. I expressly noted on the note that if he didn’t see the exact sequence of trees I gave in the note, “something had gone seriously wrong”.

    Of course, the idea was that something had gone wrong and the path through the magical maze forest was screwed up, hence no elves arriving recently. My reason for setting it up this way was so that the elf would lead the party into the woods, he’d try to find the path, realize the path was broken, tell the party, and then they’d get down to the business of figuring out what was wrong and fixing it. You know… start the adventure.

    Instead, what ensued was an entire multi hour long session of nothing happening. The elf would lead them. I’d tell him the trees they were seeing, out of order. He’d just keep following the moss, the “path” as he always did. I started emphasizing the wrongness of the trees he was seeing. He kept leading the party. I nudged him harder and harder. He just fucking kept going. The party was confused of course, as the whole path thing was supposed to be an elven secret that they didn’t share. And the elf player just kept ramming the entire party’s heads against the stupid wall for real world hours and I couldn’t stop it until I eventually dropped the 4th wall and flat out said this isn’t working, I’ve told you it isn’t working, please do something else! And then we had to end the session and start again next time.

    It was incredibly frustrating in the moment, but it actually worked out well for the game as a whole. Became a running gag, a source of a lot of laughs, and it somehow ended up hammering in the point that something was wrong with the world and forest far more effectively than it might have if it had ended quicker. So good times in the end after all…

    But MAN was it frustrating in the moment.








  • I have little to no doubt that it will be updated. As far as I’m concerned though, this release is basically “early access”. It’s definitely not done yet.

    Not that I necessarily disapprove of it being released before done! Modders need to get their hands on it as soon as they can so that can start doing their magic, and I have zero doubts that it will be completed soon enough. It’s a little rough around the edges now and needs some cleanup, but it’ll get there, and the new foundations and systems are worth it in my estimation. If for nothing else than parking being in the core simulation, given how huge an impact parking has on IRL cities…