

Frankly focusing on the carbon output of AI models is a red herring. It’s not a significant part of the problem and just makes people complacent in the form of feeling like we’ve achieved something if it succeeds. It’s not worse than stuff like video games
Focus on the actual negative effects of AI, but carbon intensity isn’t a major one
I partly agree with you in that everyone using the same UE5 engine is bad
But I really don’t agree that deferred rendering techniques are inherently bad. Maybe they cause negative incentives for developers that lead to worse games in the long run, but you might as well blame capitalism at that point
I like techniques such as TAA because they do work better as anti-aliasing in my experience. I’ve multiple times had the choice between TAA and traditional AA and I think TAA simply does what it sets out to do better. Upscaling and frame generation are also nice to haves as optional features people can enable. Sometimes I use them, sometimes not. But it is bad that companies use these techniques as a crutch, indeed, but I don’t want to see them gone