

How long ago was that? Even 7-8 years ago it was more true but it’s changed quite a bit in recent years
How long ago was that? Even 7-8 years ago it was more true but it’s changed quite a bit in recent years
Assuming they meant in their country, and that their country is USA, bottom 10% as of 2023 was $15-18K. https://dqydj.com/2023-income-percentile-calculator/
I don’t think I’ve seen any UE5 game that’s been released with traversal stutter have it fixed… so, I presume not as well.
No shit… If you want to solve the common frustration of not being able to find settings, maybe don’t put half of them in a settings app and the other half in the control panel, and then rename and move all of them every year.
Doesn’t change the fact that I would love to get off of Windows but still rely on it! I am a technical person and have discovered that currently Linux is just not an option for my needs.
I DJ on twitch, but haven’t found software that’s compatible with my hardware, and I also do it on VRchat which has anti-cheat and so it can’t run at all. There are other smaller things but that’s the deal breaker.
Yeah every thread is basically “lol bro just use Linux, skill issue”… I’m very comfortable with Linux, shell scripting and all those things. Been doing is almost 30 years. There are a wide range of things that are just not supported, which makes it a non-starter for a lot of people.
Or rely on software that is not available in Linux and can’t be emulated, which unfortunately applies to both my work and personal use
How can you have that much time without having finished act 1? Is it from multiple saves? You can totally clean out everything there is to do in act 1 in about a third of that time.
Having watched all of Mythic Quest, I had no idea what you meant and looked it up - I didn’t realize there was any connection. How does the show promote Ubisoft?
The problem is, how? I can set it up on my own computer using open source models and some of my own code. It’s really rough to regulate that.
That is something I’ve had to do on rare occasions because people set up and store info in stupid ways…
And that’s why I sideload a modified YouTube that includes ad blockers, sponsor segment skipping and background playback, among other things.
It’s a good point, they all have item or ability gated progression with backtracking and alternate routes. The more I think about the question, the less of an answer I have…
The developers and artists absolutely need to be fairly compensated for the highly skilled work they’re doing. The question is, does a good game require 1500-2500 of them? That’s where you need to sell 9 million copies of an $80 game to break even. Particularly in an era where online sales mean you no longer need a distribution partner who will produce hundreds of thousands of discs at a time, and who has existing partnerships with big box retailers, so much of that publishing budget, relationships and supply chain are no longer needed. Even with the standard 30% cut that digital storefronts take, a team of 30 people can spend five years developing a game for $15-20 million, including marketing and localization, sell 500K copies at $50 and break even. This type of scaling back is what’s needed to keep the industry profitable and sustainable. I’m not saying there’s no place for huge budget games, but they don’t need to be the norm that bankrupts developers from one bad release.