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Joined 6 months ago
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Cake day: December 11th, 2024

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  • It’s not bonkers though. Fill rate (the time it takes to render all the pixels your monitor is displaying) is a massive issue with ever increasingly photo realistic games because you can’t rely on any simple tricks to optimize the rendering pipeline, because there is so much details on the screen that every single pixel can potentially completely change at any given moment, and also be very different from its neighbors (hence the popularity of temporal upscalers like DLSS, because extrapolating from the previous frame(s) is really the last trick that still kind of works. Emphasis on “kind of”)

    If you don’t want to sell a kidney to buy a good GPU for high resolutions, do yourself a favor and try to get a 1440p monitor, you’ll have a much easier time running high end games. Or run your games at a lower res but it usually looks bad.

    I personally experienced this firsthand when I upgraded to 1440p from 1080p a while ago, suddenly none of my games could run at max settings in my native resolution, even though it was perfectly fine before. Also saw the same problem in bigger proportions when I replaced my 1440p monitor with a 4k one at work and we hadn’t received the new GPUs yet.


  • It is a scam if you’re buying 27" monitors like op. You can only cram so much dpi in a monitor before you get diminishing returns. I’ve been playing in 1440p, 27" for a while, and can barely see the pixels if I put my eyes 10 cm away from the screen (and I’ve been playing arma reforger, so there’s been a lot of squinting at bushes through a high-powered scope lately).

    I’ve also used a 4k, 32" screen for a long time at work (in gamedev, so I wasn’t looking at excel files either… Well, actually I also was but that’s besides the point) and couldn’t really tell the difference with my home setup on that front (though I admit 32" at 1440p doesn’t look great sometimes, I also tried that for a while). Really, the most noticeable things were the HDR and the ludicrous fps I could get from having a top-of-the-line CPU and GPU (and 128 Go RAM also helped a bit I guess)