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Cake day: August 30th, 2025

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  • I haven’t done a whole lot with the crests as I found the starter crest to be very versatile and I got used to the moveset. I have played around with the Beast crest which is really fun, allowing you to just go ham on enemies. However I found against bosses the Beast crest doesn’t work at all, as the damage taken is too large for the lifesteal to overcome. Unless you are dodging and weaving, which defeats the purpose of the Beast crest a bit.

    The patches that have been release will probably help a lot of people with the bosses as, if I understood correctly, they’ve decreased the contact damage. This will help a lot with the feeling if boss fights being unfair due to hits taken are often compounded by subsequent contact damage. On many occasions I’ve gone from 4 health, doing OK to dead in less than one sec. This can feel very unfair. Especially after going through a long and annoying run back and then 2 easy phases, just to get to the hard part and die right away.

    It feels like if one were to simply be able to practice the hard part, bosses would be defeated much faster. The runbacks (which often include shortcuts it must be said) combined with long easier phases contribute to a feeling of unfair difficulty. It also makes things take up more time than needed, leaving people to feel like the game is wasting their time. Or difficulty for the sake of being difficult. As the video stated, difficulty is a tool that most be wielded carefully.

    When doing for example a SL1 run in a Souls game, the player must play at a high level without many or even any mistakes. Boss fights will take longer and the stakes go up. The difference is, one chooses to do these challenges. Often only after already mastering a game. For many people Silksong feels like being thrown into the deep end, without being able to properly swim.


  • You misunderstand. I was limiting what I said to act 1, just like the video did. The things you are talking about are in act 2. I’m glad to see it gets better in act 2, however I’m not as far into that yet. Most people running into these issues will quit before beating act 1 most likely, so it’s kind of a moot point.

    I simply can’t believe those damage numbers. I was talking about the nail upgrade in the town. Is there some other upgrade I’m not aware of? All the low level enemies seem to take the same number of hits. In Hollow Knight the upgrades to the nail were very noticeable. The nail upgrade in Silksong felt like it did nothing at all. Bosses might have gone from 16 hits to 12 hits per phase, which is still a whole lot of hits. Especially as windows for damage are brief and far in between and bosses have 4 phases typically.

    Edit: checked the damage output and whilst sources provide conflicting information, it does appear the first upgrade is 80% as stated. However it does not decrease the number of hits enemies take, due to a poor lineup in health and damage. So only a few enemies actually take less hits with the nail upgrade, making the upgrade feel pointless. For bosses the difference is obviously huge. But with perhaps the exception of a single boss, usually you fight the boss with the damage you’ve got. Very few people would be counting the hits (although I did at times to see if I was progressing). So there is little frame of reference in this case.


  • Thorry@feddit.orgtoGames@lemmy.worldThe Purpose of Difficulty | GMTK Mini
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    2 days ago

    I agree with a lot in this video, but disagree on one key point. You can go explore somewhere else and get upgrades and stuff.

    I really liked this aspect in Elden Ring, where the bosses could get pretty hard, but you could always just go explore. Explore the lands, level up, find cool weapons and upgrades to get really OP. Then return to the boss and kick their ass. Once you’ve put 500 hours into it, you do challenge runs like SL1. But if you only want to put in 100 hours, you can easily beat it, no matter your skill level. The exploration feels great, the world is interesting and there is a lot to find. As compared to the previous Souls games where the game would just put a big roadblock boss in your path and good luck getting past it. Or a game like Nioh that gives you a tutorial boss, with which one struggles a bit but then beats pretty fast, only to almost right away throw in the next boss which is so hard about 70% of people quit on him (according to stats I’ve seen).

    However, I feel like this doesn’t apply to Silksong at all. You can go explore and get a whole lot of stuff, but a lot of it seems totally useless? You can get one damage upgrade, which does fuck all (haven’t looked it up, but feels like 15% maybe?). The different crests are really cool, but won’t help you beat bosses. There is maybe 1 full mask or 2? But as everything does 2 damage, that’s only 1 extra hit. The secondary weapons are mostly useless and as the video said, you need to farm resources to be able to use them.

    I consider myself pretty good at these kinds of games. Not great, but pretty good. I’ve played the fuck out of DS1, DS3 and Elden Ring. I’ve beaten Nioh 1. I’ve done SL1 runs and all sorts of challenges in DS1, DS3 and Elden Ring, I’ve done randomisers etc. I’ve beaten Hollow Knight 3 times, the third time I did 112%.

    For Silk Song I’m about 20 hours in, I’ve beaten Act 1 and did pretty much everything I could find (not spoiling myself on anything). I’m part of the way into Act 2 and I don’t know if I want to play anymore. Every enemy is a bullet sponge, requiring a lot of hits to get out of the way. Everything does so much damage. Simply exploring and finding shit feels like a slog. I’ve had many completely unfair deaths where I got booped by an enemy only to fall into a pit of spikes and die. You go from full health to death very fast. And the bosses just keep on getting more difficult. It feels like a grind instead of fun.

    On the other hand, I love the way the game looks, I love the boss music (not as much a fan of the level music, too much atmospheric, too little actual music), I love how smooth it feels to play. And I love the world and want to explore it all. That’s where I disagree with the video, I’m not in the rage quit phase, I’m in the this isn’t fun to play phase.

    Maybe I’ll continue, I know I have the skills to beat the game. But if I’m not having fun, what’s even the point of playing anymore?






  • 3060 TI was a midrange card when it released, I wouldn’t expect it to still be viable. You might have bought it 3 years ago, but it released at the end of 2020. So almost 5 years old at this point. With GPU development rates being what they are, that’s a long time.

    If you still want to get the most out of it: Lower the resolution, this helps a lot. Running at 1080p should probably work just fine. Also check out your memory bandwidth, that is usually the bottleneck for getting the most out of an 5600x. Overclock it if you can, the higher the memory clock, the better it will be.

    For the future, my experience is the 70 TI holds up a little bit better than the 60 TI. But this can differ per gen of course. And because of “AI” GPU prices have gone through the roof, so fuck AI.



  • Tell me Legolas, what do your elven eyes see?

    Fucking pixels Aragorn, it makes me want to puke. And what the fuck is up with these compression artifacts? What tier of Netflix do you have?

    Sorry Legolas, could we just enjoy the movie?

    Maybe if the dwarf stops stinking up the place. And don’t think I didn’t see him take that last chicken wing, fucking dwarves.


  • Sure you can physically move the gate. The intergalactic gate bridge proves that in spades. But there’s more to it than just the gate. It’s also all the supporting hardware. Without a DHD you need so much hardware to make it work. Then there’s all the security issues. Being inside a mountain is a huge plus when it comes to safety. Not just from a foothold situation, but also when being connected to a black hole for example. And having a failsafe device is also something easier done inside a mountain. You can destroy the entire base without basically setting off a nuke without warning in the mainland US. Possibly even destroy the base without anybody on the outside knowing about it, or with the option to say it’s an accidental collapse. Then there’s moving all the personnel, who are all stationed at that base. With other programs like NORAD being stationed there, it’s easy to hide what you are doing. This is much harder on other sites, especially to cover up the huge energy hookup needed to establish the wormhole before it can draw power from the other side.

    Bottom line it would cost probably a billion dollars or even more. That’s if a good enough site already exists, otherwise it would cost way more. And in the end be worse off in every possible way. Yeah no, you are right, that sounds exactly like a Trump move.



  • digging through a shoebox of game carts. For someone who wasn’t alive for that era of gaming (not even close, honestly), it’s a neat little glimpse of what it was like.

    As someone who was alive for gaming in the 80s and 90s, it was nothing like that at all. Unless you were very rich, most people would have less than 10 games for the one console they had. It would be a small stack by the side of the console, next to the controllers. Games were usually around $70 depending on the game, which is like $160 in today’s money. NES games were cheaper, especially once the SNES was released. So people did wind up collecting NES games (2nd hand) once the SNES released. The NES moved to the oldest kid bedroom, with the SNES taking the place of the one console in the living room. They might have a shoebox of older games at some point.

    We did play a lot of games tho, often we would borrow games from other kids in the neighbourhood. Although everyone had the same 5 super popular games, the other games people had varied. Downside was, the easiest ones to borrow were often the ones that weren’t any good. We all know that one kid that had the Star Wars SNES game and hated it, but you’d only very sparingly get a new game, so you were stuck with it.

    Another thing we did was rent a lot of games, you would go to the rental place and they would have so many games, it would blow your mind. They’d have posters up, often large set pieces for some games and movies. It was like kid heaven. Then you’d have about 10 mins to figure out which game to rent, otherwise your dad would get annoyed and tell you to get a move on. People even rented the SNES when it was just released for a weekend, so they would know if it was any good before buying it for the family. It was a big purchase, so you’d better make it worth it.