“The human mind. Six hundred miles of synaptic fiber, five and a half ounces of cranial fluid, fifteen hundred grams of complex neural matter… A three pound pile of dreams. But I’ll tell you what it really is. It is the ultimate battlefield–and, the ultimate weapon. The wars of this modern age–The Psychic Age-- are all fought somewhere between these damp, curvaceous undulations. From this day forward, you are all Psychic Soldiers. Paranormal Paratroopers! Mental Marines who are about to ship out on the adventure of their lives! THIS IS OUR BEACHHEAD. And this is your landing craft! You shall engage the enemy in his own mentality! You shall chase his dreams, you shall fight his demons, you shall live his nightmares! And those of you who fight well, you will find yourselves on the path to becoming international secret agents. In other words… Psychonauts! The rest of you… WILL DIE.”
I finally got my PS3 emulator up and running, so I’m finally able to play Sly 4 for the first time.
It’s… different from the others. First in art, second on overall feel. The art is changed for a more cartoon aesthetic than comic book, so animation in the 2D cutscenes is more fluid and there are more details on everything (you can see the wrinkles in Sly’s shirt, and the tufts of fur, for instance). The gameplay feels more floaty, like when you jump it looks like you kinda hover for a second before falling back down and it feels a little more weightless than the first three games.
I’m still liking that I get to play more Sly, so I’m not complaining too much.