This is perfect if you’re going the kanban route, which is arguably sufficient. It’s nice that they have different deployments and a demo.
I also love this game. It’s just fun to play.
I am definitely going to share this story with the team. It really touched my heart and I’m sure it will theirs.
I remember when the title went on steam, it was a really big deal.
As for the light saber, lemme look. The box is currently in storage, in it’s original box, neatly packed. I cherish those years.
I indeed did. I started working on it as QA and left the project as a software engineer. It was a really fun experience.
edit: I have a lightsaber replica to show for it. Lol
I worked in Star Wars: The Old Republic for ten years. It’s still running and the story is really nice. EA sold it to Broadsword.
I checked MAM, it’s not listed. They have a 2022 book by the same name, different author.
Omg same. I have been burnt so many times on “lifetime” scams, im done. I want to invest in your product, but part of that agreement is you doing what you say. I’ve had it!
I don’t think they realized anything. I worked for them for 13 years. I think they are likely looking at a strategy to bring archived games with low hardware requirements to new platforms that can run them.
For example, I worked on NBA and Madden Mobile. These were ps3 games that were ported.
It’s a good strategy. Why start from scratch when you can just port existing titles that had good sales.
If you’re that dumb, it’s natural selection at that point.
Yeah when I worked at BioWare we would do things gradually, then I moved to EA Mobile and staging and testing was like a foreign concept. It was wild. Fortunately that changed, but having a staging instance is really really important, as I’m sure many people now realize. Sometimes lessons are hard. ¯\_(ツ)_/¯
For that, you actually will need realistic goals and more competent managers. Lol
When I started working at EA 14 years ago (I got laid off last year) they literally told us we might have to sleep under our desks. I promptly told them if that was the case, I would quit. Instead they made us work 7 days a week 9-9 for months. Fun job.
What you don’t want to go to “X”? I can’t imagine why. lol /s same though. Also I refuse to call it x. It’s fucking Twitter. It’s like that line in mean girls, “Gretchen, quit trying to make fetch happen, it’s not going to happen!” Lol
Woohoo!! This awesome! As a game dev, I can speak to how awful the industry can be. That’s really great news that they unionized. 🙌
It sounds exactly like a Microsoft fix.
Just imagine if it’s a build farm with hundreds of machines. Jesus. That’s a hell I wouldn’t even wish on my worst enemy.
Lol you can have shade. Nobody is perfect, for example: do you know what a Gold Master is? It’s the final copy of the game that is written on the disk. It’s also the reason why when you buy a game, the patch is gigantic. It’s an out of date build of the game, really really important, and has to be certified by both Microsoft and Sony. (Called the certificatation process) It takes months, but production can’t stop, thus the patch.
The dragon age team, for DAI, built this super important build on a QAs desktop. Why might this be bad you ask? Because it’s an uncontrolled system that’s not clean and is connected to the Internet. Thank God they didn’t have a virus or malware, because it could’ve been written to millions of disks. Lol
It’s the same reason why, initially, the first Star Wars: The Old Republic launcher installed in a user folder named “hedev”. Users were like who the fuck is hedev? Lol that was a coding bug and less of a build mistake but still. (I fixed that bug. Now they use a much much better launcher, went from version 2.6 to version 6.x). I miss that team, they’re rockstars.
The details matter.
edit: clarification
I used to work at video game company and Joplin was the code name for one of our projects, so now every time I see that word, I instantly think of that game. I think it was dragon age lol. Anyway, if I can get past that PTSD I might check out this editor! lol /s
For anyone who didn’t know about ed, such as I did not: https://linux.die.net/man/1/ed
I believe this might fit your use. https://onedev.io/ it’s open source as per here: https://github.com/theonedev/onedev When I worked for BioWare for ten years (EA for 13) we used a very awesome product called QuickBuild (Build system, Jenkins is trash. QB is based on Hudson) made by them, pmease. Robin Shine is the dev and he’s really cool, very responsive. Check it out, they make good stuff.