No no, this is actually open source. Not just the ISA, but also the silicon.
Professional C# .NET developer, React and TypeScript hobbyist, proud Linux user, Godot enthusiast!
No no, this is actually open source. Not just the ISA, but also the silicon.
I filled your survey. It would be nice if you could share the results once it’s completed.
Well… that would make sense. But it’s much much easier to just do it preemptively. The browser API to check how much memory is available are quite limited afaik. Also if there are too many elements the browser will have to do more work when interacting with the page (i.e. on every rendered frame), thus wasting slightly more power and in a extreme cases even lagging.
For what it’s worth, I, as a web developer, have done it too in a couple occasions (in my case it was absolutely necessary when working with a 10K × 10K table, way above what a browser is designed to handle).
Also, for anyone who has Amazon Prime, these games are currently free. https://gaming.amazon.com/loot
Actually that might not have been done to deliberately disrupt your flow. Culling elements that are outside of the viewport is a technique used to reduce the amount of memory the browser consumes.
I would recommend checking out LosslessCut. Behind the curtain it runs ffmpeg, so you should be able to find the perfect command.
In the features list:
View ffmpeg last command log so you can modify and re-run modify recent commands on the command line
We do have a federated GitHub alternative. Perhaps not too mature yet, but it does indeed exist. Forgejo
Let’s not forget Forgejo, a fork of Gitea. Self-hosted. It’s CodeBerg’s backend.
1099$, seriously? 😅
Do you happen to own one? If yes, how do you feel about it?
For example, in the PineTime there is a heart rate monitor, but it’s too slow and imprecise. Notifications work great, and the battery lasts 20 days or more. How about the Bangle.js 2?
https://pine64.org/devices/pinetime/
Be warned though, the hearth rate monitor doesn’t work particularly well. And there is no sleep tracking afaik.
If you’d prefer something more reliable (but less open), GadgetBridge is an Android app to interface with commercial smart watches through reverse-engineered protocols.
For reference, this is what the “Checking for Updates” page on the Pop!_OS store looks like for me. This icon feels out of place, that’s why I assumed this is a placeholder that replaced the correct icon that went missing due to some kind of minor problem with my installation.
I assumed that’s the “no icon” placeholder for Gnome. I saw it around as well.
In my experience, a great portion of competitive multiplayer games work. Although I have to admit that I mostly play games meant to be played among friends rather than against strangers.
If you are not talking about Steam, which comes with Proton out of the box, I’d recommend to give Legendary a try. It’s basically the same thing, but with non-Steam games. And it’s very user-friendly, like Steam.
I’m definitely no expert so I might not be the best person to try and help, but if you want to try having a 1 on 1 chat to fix it, feel free to send me a PM.
Can you see at least GRUB, or nothing at all?
If you can see GRUB I would try booting with the “nosplash” kernel option, which causes video drivers to be loaded later.
This is a temporary fix, as it might cause other issues, but if it makes the screen work it will be a step in the right direction.
I am not sure… in the case I’m referring to, they were lagging also when scrolling. But it was React, so native browser rendering. And they were actually very large tables, so we had to do some funny things like viewport culling (see react-window).
For what it’s worth I’ve never had any similar performance issues with tables in Flutter (web with the canvas-based render engine, not Android) when applying the same culling technique, they just ran fine at any resolution. Different hardware, though, so it’s not an apple to apple comparison.
In any case just to be safe I would personally assume less pixels = less work = less power = more battery life. My opinion is very unscientific though.
Isn’t rescaling usually done by the display driver? I am fairly certain this is the case for external displays. Are laptop displays any different?
Edit: with “display driver” I mean the hardware chip behind the display panel, dedicated to converting a video signal to the electrical signals necessary to turn on the individual pixels.
On Windows: VirtualBox (free and easy to use, but still advanced/powerful) or HyperV (already included if you have Windows Pro).
On Linux: anything based on KVM, my personal favourite is virt-manager, but QEMU is also great.
I would stay away from VMware because the free version is quite limited, and the pro version is not free. The free alternatives are equally good or better, so no reason to use something paid imho.