

I mean, there is end game in that you can go out on missions to collect the parts you need. It just gets pretty grindy and boring without any story missions to do and nothing left to explore.
I mean, there is end game in that you can go out on missions to collect the parts you need. It just gets pretty grindy and boring without any story missions to do and nothing left to explore.
Cool, I really enjoyed the base game but thought the end game was lacking. Never got to fully upgrade my car so hopefully the DLC will change that.
Up until recently, there was no HDR support at all on regular desktop Linux. Now Wayland has HDR support and Kodi is getting it soon.
CoreELEC on Odroid (and many other ARM boxes) is able to switch between HDR/SDR, different resolutions and passthrough all audio codecs. All of which I need for proper media playback in my home theater.
Neat, I might finally be able to use a proper Linux PC as HTPC instead of an Odroid running CoreELEC once HDR switching works.
the few extra masks the game gives you only really help if you can handle the difficulty but need mistake tolerance
Increasing mistake tolerance already increases accessibility, even if you still have to manage a tough platformer part.
Of course the options given are just examples to get it done quickly. Accessibility options can be a a lot more nuanced, even going as far as altering level structures to provide pathways for players that can’t platform.
The point of my post was that for all I care the difficulty options can go all the way to invincibility, one hitting every boss and skipping every platformer segment. It does not reduce my enjoyment of these games if other people can play the game in a way they want to.
Not every disability is magically cured by a controller.
The thing is, there is no reason not to add accessibility settings.
Hollow Knight and Silksong are beautiful games with an intriguing world, great characters and lots of areas to explore. There’s no reason to gatekeep games like these from people that just can’t beat them because they are too hard.
Just add a simple accessibility menu where you can scale health, damage and loot drops. It’s almost no work to implement, players can still try the regular difficulty and turn it down when it’s too much and speedrunners can make their lifes more difficult. Everyone wins.
If you are playing on Steam, try the native version but force Steam Input to enabled.
If your use case is only desktop and phone, KDE Connect can do it independently from your music service. Works in both directions as well.
Since it’s Disney I’m just going to assume it will just be an upscaled 4k version.
Besides what was mentioned below, it’s not about making competitive products but about Nvidia being an absolute asshole since the 2000s and they got even worse ever since the crypto and AI craze started. AMD and Nvidia are both corporations but they are not even playing the same game when it comes to being anti-competitive.
There’s a reason why Wikipedia has a controversies section on Nvidia: https://en.m.wikipedia.org/wiki/Nvidia#Controversies
That list is far from exhaustive. There’s so much more about Nvidia that you should remember vividly if you were a PC gamer in the 2000s and 2010s with an AMD GPU, like:
Nvidia has been gimping gaming performance and visuals since forever for both AMD GPUs and even their own customers and we haven’t even gotten to DLSS and raytracing yet.
I refuse to buy anything Nvidia until they stop abusing their market position at every chance they get.
I use Jellyfin but I download all my songs from Tidal, Qobuz or Deezer and tag them automatically right then and there in a clean format so Jellyfin does not have to guess at all.
I also have some automatic checks in place to convert incorrect metadata to a proper format. Like moving artists from the title (feat. Somebody else)
to the artists tag Somebody; Somebody else
and a bunch more.
Together with Finamp on desktop and mobile everything is pretty much working as expected.
Bazzite has a version for legacy Nvidia GPUs (including the 10xx series). I would start there.
SteamOS, even if it releases anytime soon, most likely will not support your GPU.
I switched from Fedora KDE to Kinoite a few months ago. Both were 100% stable for me as well.
The main reason I switched to Kinoite is because I’m a digital hoarder and after 5 years or so all my systems are completely trashed with various libraries, 12 different PHP/.NET versions, custom builds and a bazillion Python packages.
In the end it always causes issues like my builds stop working because I have some ancient version of a library stashed away somewhere.
Immutable distros are really easy to return to “factory defaults”. It keeps a list of all the packages that are installed on the system and everything else now goes in Toolboxes, Distroboxes or Docker containers. If I mess up my C++ environment (again) I can just delete that toolbox and start from scratch.
I still manage to bloat my home directory but that is much easier to clean up than looking through all system files.
Do you play solo? I tried twice in coop but after some time my coop partners always lose interest.
Thought about trying to do it solo but not sure if it’s as fun alone.
I’m running this on a 7900 XTX with 32GB RAM. No issues so far. According to their instructions, Nvidia is a little bit more involved but it should perform the same on consumer or pro GPUs.
I assume decause it’s using Docker, the more RAM the better.
Docker has pretty much no overhead, so you only need enough RAM to run the games/sessions you want to run in addition to your regular desktop.
We have the same “loop hole” around here.
People started doing protests by sun bathing in front of the rich folks gardens.
They don’t do the same thing: Sunshine is intended to stream a single physical desktop.
Games on Whales runs headlessly and creates virtual desktops for each session in a Docker environment.
For example, you can create an instance that runs at 800p so you can stream to your Steam Deck at its native resolution. You can even still use your desktop normally since the streams run in the background.
Both of them support connection via Moonlight.
Games on Whales has worked really well for me: https://games-on-whales.github.io/
Take a look at ADSys and SSSD:
https://documentation.ubuntu.com/adsys/stable/
https://sssd.io/