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Cake day: June 12th, 2023

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  • I love them both. I feel like they both need to be played on harder difficulties because they’re built for a pushy playstyle, especially Eternal which requires melee finishers for ammo drops even more than the '16 game already did.

    '16 has more of a straightforward plot. The story is fine. The main NPC looks and sounds like James Spader’s Ultron, which thrills me. I love the Mars station design and wish the Hell levels were a bit more creative. Other than some mysterious hints at a connection between Doomguy and all the Hell stuff, '16 doesn’t bother much with lore.

    Eternal takes everything good about '16 and gives it an espresso, some laughing gas, and a whole bunch of lore that might have been written by Tenacious D. It’s deeply silly, very hard and has some of the best game design I’ve ever seen. I don’t think one is better than the other; 2016 is more nostalgic, but Eternal is more ambitious. The only catch about Eternal’s ambition is that you really have to be on board, because there aren’t optional play styles — you play Eternal the way the devs tell you it’s supposed to be played.


  • Incidentally I just started Prey about an hour ago after sitting on it in my backlog for a couple years. It’s very good so far, seems to have a good spread of systems with decent depth and the graphics are still 2023-approved.

    I’ve been playing a lot of DOOM so the combat feels a bit Lite™, but I felt that way about Dishonored too—blows land like wing chun and not like a rock crusher.

    It’s got BioShock’s turrets, F.E.A.R.'s slow-mo and Dishonored’s stealthy parkour, and so far it all comes together nicely.

    It feels very much like an Arkane title, too. Maybe a bit too much going on at once, but boy do they know how to throw everything at the wall to see what sticks.

















  • I feel like I’m guilty of this within the Borderlands series – I love all the things about 2 that OG fans seemed to dislike, namely Anthony Burch’s writing and the weapons spread, and I actually think 3 is pretty respectable as a shooter; it’s a lot of fun to play, it’s just a weak sequel to 2. The things that fans seem to love about The Pre-Sequel (the ice and the butt slams and the new player characters) left me cold, and I think the first game pales in comparison to the second.



  • I think the peaceful vs chaotic option in Dishonored can make sinking into it a little less straightforward than the others, kind of like Deus Ex – except Deus Ex is a more complete espionage experience than Dishonored, where non-violence is sort of just a roleplay choice.

    I say go high chaos, even if it feels like the game de-incentivizes it, and just enjoy it as a shooter experience. If you decide you want to do a sneak playthrough afterwards, you still can.