• tiramichu@lemm.ee
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    14 hours ago

    I got lost a few times too, but I think they did a good job of providing mitigation for that with specific large landmarks you can see at least one of from anywhere, like the big tree, the mountain, the windmill.

    I understand what the devs were trying to do by not having a map. When a map is there, especially an always-on minimap, I basically spend my whole time with my eyes glued to that tiny corner of the screen rather than actually looking at the world. So I can respect the decision to try and do without any map.

    • jacksilver@lemmy.world
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      16 hours ago

      Yeah I liked the free form exploration, felt more like a kid on an adventure.

      I my opinion this game did open world design better than most games out there. I personally put it above BOTW, but that’s probably a controversial opinion.

      Really excited to hear they’re making a sequel.

      • tiramichu@lemm.ee
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        16 hours ago

        The nice thing about Gator Game was that movement felt so good and fluid. It really is just a game about jumping and climing and bouncing around like a hyper kid.

        Given the game doesn’t have ‘combat’ they really really needed to get traversal right because that’s the main draw, and they succeeded in that.