Granted, Entropy 4 can just give someone a disease, so Jesse is overcomplicating the matter and I really don’t think this oculd be anything but Vulgar Magic, but…
Granted, Entropy 4 can just give someone a disease, so Jesse is overcomplicating the matter and I really don’t think this oculd be anything but Vulgar Magic, but…
The real way is you pull it off after a melee has attacked the thing with something.
But crazy catapult shenanigans is more fun. Also, the 2nd method to get them bleeding. with the acid vials is absolutely RAW. 1.Free action to place a vial, or bundle of vials on the ground.
2. Use catapult on it. 3. Catapult does damage to the thing it hits and to the thing doing the hitting, which destroys the vial(s), releasing the acid for that damage.
Catapult already does a specific amount of damage.
Any extra damage is by the grace of the DM. They could just say no, and there is nothing in the rules that could help you.
It is like trying to do damage with a cantrip that specifically says it can’t do damage.
I’m so sorry that you lost your creativity. I hooe you find it again in the future.
Nothing about my argument goes against creativity.
It just goes against players who think they can outsmart a DM by rules lawyering. Especially by some “hack” they found online that could “totally do OP damage and is completely RAW”.
In fact, it being at the grace of the DM is actually more creative, since you aren’t bound by rules.
And to top my argument off, the most important rule in the DMs guide is the first one: Page 4 of the Dungeon Master’s Guide:
I need that meme where in one pane, the gymnast is like flipping over spikes and flames and stuff. Label that one “being creative in D&D”. The other pane is the gymnast just walking across the mat. Label that one “Games that support creativity” or something.
And then there is Mage, where you get kicked in the ass and fly across the mat