Granted, Entropy 4 can just give someone a disease, so Jesse is overcomplicating the matter and I really don’t think this oculd be anything but Vulgar Magic, but…

  • Honytawk@feddit.nl
    link
    fedilink
    arrow-up
    2
    ·
    2 days ago

    If your entire concept relies on the graces of the DM, it isn’t a good concept.

    A DM could let a level 1 wizard cast meteor strike if they wanted, nothing can stop them.

    • Øπ3ŕ@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      1 day ago

      NGL, as a forever-GM, I take personal pride in “allowing” all sorts of shenanigans at char gen & beyond with a gentle disclaimer toward balance (see: prev. post re: red=fireproof scarf) like a sort of karmic layaway. Nothing stopping the bright-eyed folk hero fresh outta the noob fields from inheriting a Holy Avenger… when said blade is secretly a storied artifact named in the obscure scripture of a rising cult power, et al. 🤷🏼‍♂️

      • Honytawk@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 day ago

        Yes, definitely.

        The OP-ness of your players doesn’t matter, as long as they are all equally OP in their own way.

        You can always just use higher CR creatures.

    • justOnePersistentKbinPlease@fedia.io
      link
      fedilink
      arrow-up
      2
      arrow-down
      1
      ·
      2 days ago

      The real way is you pull it off after a melee has attacked the thing with something.

      But crazy catapult shenanigans is more fun. Also, the 2nd method to get them bleeding. with the acid vials is absolutely RAW. 1.Free action to place a vial, or bundle of vials on the ground.
      2. Use catapult on it. 3. Catapult does damage to the thing it hits and to the thing doing the hitting, which destroys the vial(s), releasing the acid for that damage.

      • Honytawk@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        1 day ago

        Catapult already does a specific amount of damage.

        Any extra damage is by the grace of the DM. They could just say no, and there is nothing in the rules that could help you.

        It is like trying to do damage with a cantrip that specifically says it can’t do damage.

          • Honytawk@lemmy.zip
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 day ago

            Nothing about my argument goes against creativity.

            It just goes against players who think they can outsmart a DM by rules lawyering. Especially by some “hack” they found online that could “totally do OP damage and is completely RAW”.

            In fact, it being at the grace of the DM is actually more creative, since you aren’t bound by rules.

            And to top my argument off, the most important rule in the DMs guide is the first one: Page 4 of the Dungeon Master’s Guide:

            The D&D rules help you and the other players have a good time, but the rules aren’t in charge. You’re the DM, and you are in charge of the game.

          • jjjalljs@ttrpg.network
            link
            fedilink
            arrow-up
            2
            ·
            1 day ago

            I need that meme where in one pane, the gymnast is like flipping over spikes and flames and stuff. Label that one “being creative in D&D”. The other pane is the gymnast just walking across the mat. Label that one “Games that support creativity” or something.