- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
“we haven’t optimised this at all, lol, $80 please”
That’s the thing, Randy, we aren’t interested in a monster truck, we just need a car. A 5090 is not a leaf blower, and your game looks more like a clown car than a monster truck given the way it runs. Thanks for telling us that you are basically only interested in whales, although I can’t imagine they are happy either regardless of how they’ve probably thrown money at you already.
Eh. I didn’t even finish borderlands 3. won’t bother getting 4
The problem is Randy.
This reminds me of the “AAAA” game thing.
I’m an ok gamer, maybe even good, but premium? I don’t know… I guess this game isn’t for me. Better spend my money on other games then.
Same argument Sony gave when EverQuest 2 launched with stupid high required specs. World of Warcraft launched a month later you could run on any video card from the last 5 years and the whole franchise still hasn’t recovered.
Did not read the article. I have a 3070 graphics card (windows 10)and the game ran fine. I had a problem with not being able to select a different weapon until I messed with it quite a bit and my friend had one crash. He has a 3050.
Frankly I expected much worse, but this is just not a good response. Is he using this as an excuse NOT to fix it?
While I have no desire to defend Randy, Twitter is as Twitter does, and unless you spend time looking at his whole timeline, it sounds like he’s saying only stupid shit like this. He did actually acknowledge the issues, and stated that they’re working on them but also that for now the best way to play is with FSR/DLSS and frame gen.
I disagree with this deeply. He makes arguments about the imperceptibility of latency in frame gen, but that’s only true when the base framerate is high enough. DLSS is probably fine, but it’s also pretty fair for those who are using an 80 or 90 class card to complain about struggling at 1440p native, let alone 4k.
How dare you have a reasonable response when we all just wanna be pissed. /s
But seriously some people should just not interact with the public. It’s a thankless job and you have to have very thick skin and the patience of a saint. I also have a theory that a large percentage of CEOs are sociopaths/psychopaths so …
Thanks.
the fact, that steam reviews were on mostly negative on launch day, and it suddenly got mostly positive means steam has once again tempered with the statistics. fuck valve as well.
Steam tampers with statistics of the reviews? Is there like proof of that part specifically? Im just seeing people thumbs up and complaining about performance
big companies call it review bombing when they fail to meet consumer expectations. in these cases valve doesnt count negative reviews within a time period.
I’ll say it here again, i have an 7900xtx i expect it to run silky smooth.
If it doesn’t, that’s on you brother.
I also play on 1440p and it doesn’t reach a well enough framerate at ultra settings, i set it on high and adjusted some things to lower settings to get a better framerate.
Premium gamer spotted
Sounds like it works on your machine. What’s your point?
Well now I am giving even less of a fuck about this series that should’ve ended after the second title
is there that much difference between 2015 and 2025 hardware? (like now people are saying moore’s law is dead and stuff)
He’s just giving mega chuds ammo for their flame wars.
PC gaming ladies and gentlemen.
I don’t follow. Borderlands is on all consoles too isn’t it? At least the older ones are?
Seems to run fine on console.
I love Borderlands, but I really wish Randy would just shut the fuck up.
I think he thinks he’s Jack in The Pre-Sequel, but really he’s Jack in Borderlands 2.
Jack in BL2 was funny and entertaining tho.
Probably not if you lived on Pandora.
I hate borderlands, and I also wish Randy would shut the fuck up!
I have a simple rule - Not touching anything that has grease marks on it.
B1 is a bit slow, but quite fun, B2 is brilliant, BTPS is similar to B2, but the crafting stuff is annoying, B3 was too chaotic with a too cluttred UI and a damn annoying story, B4, I have no idea
Have you tried Wonderlands? I really liked it, and would love a sequel/more of that one.
I liked that one but weirdly there’s no NG+ and the DLC kind of sucked. I finished it with a friend and we were like, “that’s it?”. It’s not very long, and it ends shortly after your end of skill tree powers become available.
The TIny Tina game?
I tried it, didn’t like it and uninstalled it.
I am not saying it is a bad game, just that at the time it wasn’t game I liked.
Favorite in the series. But I’m just getting started with BL4 so my opinion may change.
Allegedly B4 is much better than 3, aside from the abysmal performance. I can wait until they fix it and get it for $15 on sale.
I’m waiting for it to become “free”, no idea how long that’ll take though.
I’ve been playing B4 for a few hours now and it’s been pretty good. Definitely getting more B2 vibes than B3.
Good assessment. I agree completely!
I’m not very far in, but so far I’m enjoying B4 more than TPS, and MUCH more than 3.
What crafting?
I think it was a really good game originally. The writing has gotten really fucking bad though, and the gameplay hasn’t really evolved with the times. (I can’t speak on the new game.)
The new one feels like progress so far. I’m not very deep in, but the story and dialogue are not nearly as annoying as 3 was. The biggest difference has to be the movement. In previous games it often felt like you were trudging forward until you found an enemy and then running backwards so they didn’t catch you before they die. Grappling hooks, double jumps, and gliding add a TON of movement and gives you those John Wick moments where you’re bouncing around the area and blasting people from every direction.
I really don’t understand the open world though. I don’t think that’s the direction they needed to go. I think the best looter-shooter I’ve played recently is Roboquest. It has all the movement you said (and more), but it’s in tight rooms, so the devs have more control of the design. Open worlds means the devs have essentially zero control of encounters and it becomes too easy. The only thing they can do is crank up health of enemies so they don’t die as quickly.
I understand your worries. I was was also concerned about the openworld first, but so far they have nailed the open world part pretty well. Travelling has been fun. There has been always fast travel near when i have wanted to use it. There is enough hidden jokes and easter eggs that i feel rewarded to look around.
I dont really understand your point. Devs still curate where you meet the enemies. Its not like its procedurally generated map where everything is random.
I cant remember single time in my 20 hours of gameplay where i have tought that i hate fighting here, or that these enemies dont fit here.
I dont really understand your point. Devs still curate where you meet the enemies. Its not like its procedurally generated map where everything is random.
I haven’t played it, so maybe they’ve done something to control it. I doubt it though. If you can come from any direction, that makes encounters much harder to design. Think about older Borderlands games when entering a compound. You’d come through one main gate and enemies would be set up with cover and you’d have to fight your way through. With open world you could do something like fly into the middle of the compound, and that’s has to be accounted for.
Check out Roboquest, for example. It has some really impressive movement options, but it’s choice of rooms let’s them restrict how much you can abuse them. You’ll always be fighting through the enemies from an expected direction.
I cant remember single time in my 20 hours of gameplay where i have tought that i hate fighting here, or that these enemies dont fit here.
This isn’t what I meant. There’s nuance between liking something and it being the best possible thing. It can be good and still be possible to be better. My biggest issue with open worlds is, like you mentioned at the beginning, fast travel. It takes so much time and resources to make an open world, just for players to fast travel past most of it. Is it really worth the that? Did it add that much to the experience? We could have more cheaper games with tighter designed experiences instead of games that cost hundreds of millions of dollars to make. (BL3 cost $140m, and for cost “more than twice” that, so minimum $280m.)
I don’t think people understand that everything is an opportunity cost. If you make an open world game, that’s at the expensive of so much more. At minimum, it’s going to be less game to play (or longer between games and more expensive). Is getting a lot of space that you hardly interact with worth it?
The thing about open world is, you can make those smaller contained spaces you keep mentioning with Roboquest inside of some structure with a single entrance and boom, we have your preferred formula.
Sure. You can make those, but you have to spend a lot of money and time making the open world just to make places for the rooms to live. Is that worth it? Everything is opportunity cost. Did doubling the cost improve the game that much?
I can see that.
I’m not far enough to have settled on an opinion on the open world yet. I did find it tedious in other BL games that I had to walk through the same areas in the same order over and over again to access the end game or start a new character.
That being said, I often don’t know where to go or what to do in BL4. Thank Torgue they added the Echo objective finder, that’s pretty much the only way I’ve been able to stay on track at all.
Yeah, I just have a bias against open world games at this point. Damn near every game thinks they need to be open world, and most of the time it just makes things more tedious and boring. It takes a ton of dev time to make just for players to run past 99% of it. There are some games it really works for, but most would be better off with a tighter design (and it’d also save time and money).